How to derby
The players
Jammer - The skater with the star on their helmet
Pivot - A special blocker, designated by the stripe on their helmet, they can receive the star if the jammer passes it to them
Blockers - everyone else skating on the track
The Game
The pack - the largest group of players from both teams within 10 feet of each other.
The jam - A section of play that can be up to two minutes long, the lead jammer may end it early
Lead Jammer - The first jammer who legally, upright, and inbounds passes through the pack. The jam referee will be pointing to this skater the entire jam.
One short whistle blast - starts the jam
Four short rapid whistles - ends the jam
The Score
The each team has a jammer who is racing against the other jammer for points.
Jammers can get a point for each opposing blocker’s hips that are passed legally, upright, and inbounds per lap.
Scoring starts on a jammer’s second lap. Max of four points per lap.
Scoring ends on the last whistle of the jam-ending whistle.
The Common penalties
Track cut - A skater enters the track in front of someone they have not already passed. A player gains position
Forearms - A skater uses their forearms to gain position in the pack
Multiplayer - When a group of teammates forms a wall that could only be moved through by breaking someone’s bones.
Low block - A skater takes out another skater below the knees.
More penalties can be found in section 4 of the WFTDA rules
Wondering about what the referees are doing? You can checkout their hand signals and whistles